Detailed Design
Navigation Menu
The navigation menu in this design features non-linearity, letting users enter any of the six spaces in the learning order they prefer. They might encounter others to share experiences, discuss via messages about what they learned, or go back to the main hall to chat with others. The inspiration comes from my research on Roland Barthes ‘s theory of the Ideal Text and The Death of the Author.
Interactive Timeline
Users can click on any artwork floating on the timeline to enter the context-based story of the artist to understand important events in the artist’s life, the transformation of the course, and the backstory of that particular work. The timeline includes a theme context based on the content of each artist’s historical data to filter materials and plan themes.
The Artist’s Studio
Through detailed research and review of historical materials, I recreated the artist’s studio at the time 100 years ago in VR, which is completely different from now. This is the fastest and most direct way to deliver the understanding of the artist and the paintings in historical and social context, getting users really close to the details and the ‘feelings’.
The Art Scene
I recreated the scene at the time the artist painted his artwork – The Composition of Mountains, so the users can know what was beyond the painting and what happened when the artist worked on his creation. Being immersed in an artist’s world provides another way of connecting through emotion. Users can feel a connection that is more visceral, that they cannot otherwise access through reading a textwall.
Texture Exploration
Using oil painting as an example, I learned through research that the important points making artists unique are the medium of oil paintings, the different brands of oil paint, and the stacking of brushstrokes. This is an important channel to understand the artist’s paintings.
To achieve effective deep-learning and for research use, this design enables users to “enter” the paintings in VR, and actually feel the texture, brushstrokes and color composition of the works, with the guide analyzing the artist’s techniques and applications. Reverse learning is used here to learn why they had chosen to use pens and color grades in this way. An intensified aesthetic experience and enhances art appreciation.
In the Style of Artist
This allows users to simulate the artist’s painting style in the restored art scene to feel the artist’s emotions and state of mind at the time. They can either follow the original brushstroke guide lines or create their own path. The data of material composition is provided for research. By using what they just learned and the materials the artist once used to create their own masterpiece, users can reflect their sense of identity and thus achieve a strong sense of participation and accomplishment.
The Art Gallery
To preserve the important viewing context of the artworks, a virtual exhibition space was built. This allows users to freely observe their favorite works and review the content after learning. Clicking on the painting in the exhibition space gets users back to the timeline for reviewing; the continuing learning experience is complete and is not cut off.
Face-to-face with Artists
To boost user motivation in learning and to maximize the ‘connection’ between the user and the artist, an artist’s virtual character is designed here. Users can choose to ask questions about the artist (from a Q&A set), or accept the artist’s challenge. He will ask you questions related to his work or himself. Correct and incorrect answers will cause the artist to have interesting and different reactions. This game-like interaction design can also increase learning effectiveness.
Unlock the Sercrets
In this design, I created bonus system in two ways. One is that when users complete the challenge with all correct answers, this will lead to artists’ cute reaction and unlock a little secret of the artist himself. The second is that when users complete a creation of their own masterpiece and upload, some cool materials such as snow and fire brushstroke will be unlocked and can be used in later creation.